Problems / Real world, medium

Game leaderboard

Millions of players check the leaderboard after every match; the top of the board is read constantly.

Free to open. Runs in your browser, no sign-up.

Your goals

Success ≥ 99%, p99 ≤ 300 ms.

The traffic

3,500 requests a second for 30 seconds: 95% reads, 5% writes.

The system

What each component does in this design, and what calls it. The simulator mimics each one from these settings.

ComponentIts job hereSettings
Load balancerLoad balancerTraffic enters here.Calls API.Layer 4 balancers route by IP and port; layer 7 balancers read HTTP and can route by path or header.–
APIApp serviceLoad balancer forwards to it.Calls Redis cache (checked first), Postgres.Little's law: throughput ≈ concurrency ÷ latency. 200 slots at 50 ms serve about 4,000 req/s.3 replicas × 200 slots · timeout 1.0 s
Redis cacheCacheAPI checks it first for reads.An in-memory cache like Redis usually answers in well under a millisecond inside one region.97% hit rate
PostgresSQL databaseAPI reads it when Redis cache misses. API calls it for writes.Postgres runs one process per connection, which is why poolers like PgBouncer sit in front of busy databases.2 vCPU · 40 connections

Hints

Try it first. Open one hint at a time if you get stuck.

Hint 1

A few keys get almost all the reads.

Hint 2

The cache has one shard.

One way to solve it

Shard the cache (raise its ops limit) so hot reads stay in memory.

More real world problems